1680129650878

1680129650878

Force Of Habit header
Force Of Habit

Force Of Habit

Press Kit

Factsheet
Descriptions
Media
Branding
Accolades
Team
Force Of Habit

Force Of Habit

Press Kit

Factsheet
Descriptions
Media
Branding
Accolades
Team

Factsheet

Company:
Force Of Habit
Solo Indie
Based in Bristol, United Kingdom

Founding Date:
1st September 2012

Team Size:
1

Website/s:
Official Website

Pitch

Force Of Habit was an independent games studio by Ashley Gwinnell.

History

2021 - Hiatus

In 2021, Force Of Habit went on an indefinite hiatus. Ashley moved on to focus on IMPRESS, a marketing and PR toolkit to help the independent games industry with all things publishing and audience ops.

2016 - 2020

In January 2016 Nick left Force Of Habit in the capable hands of Ashley to embark on his own, curious, solo adventure. What's Nick up to now? Well, you'd have to ask him!

Now, when Ashley isn't filling his face with bread-based carbohydrates, he's continuing with experimentation in game jams, steadily releasing small titles such as makenines, updating the back catalogue to new platforms (e.g. Nintendo Switch), and working on freelance game and web projects.

2012 - 2016

Ashley Gwinnell met Nick Dymond (former co-founder) at a small game jam event in Bristol. After their demo placed second in the Extended Play Festival that year, they returned as a team to participate in the Global Game Jam and developed atmospheric input-recycler Omnivium.

With similar interests discovered in audio-oriented and experimental game design, they continued working together in game jams, continually raising the bar on what they could achieve in short bursts of time. After Ashley finished his degree in Computer Science, Nick quit his job and Force Of Habit was born.

Nick and Ashley worked on multiple titles including their debut, cult-hit Toast Time (Android, iOS), Neon Caves, Sinking Feeling, Friendship Club, and many other prototypes and work-for-hire projects.



Branding

Brand Guidelines

Templates


Accolades

Awards & Recognition

  • "Winner, Technical Achievement" — Jamchester (Manchester), June, 2017
  • "Nomination, Best Coder/Developer" — TechSPARKies, October, 2014
  • "Nomination, Best New Studio" — Develop Awards, 2014
  • "Winner, Best New IP" — TIGA Awards, 6 November, 2013
  • "Nomination, Best Start-Up" — TIGA Awards, 14 October, 2013
  • "Winner, 'Gamify Your PhD'" — Wellcome Trust, London, 4 September, 2012

Pullquotes

  • "Stalwarts of numerous jams who craft games of striking quality." — Martin Robinson, Eurogamer
  • "Intestinal immunology in the form of a tunnel shooter not dissimilar to Jeff Minter's iconic game 'Tempest'." — Will Freeman, Develop Online

Team

Ashley Gwinnell
Director

Nick Dymond
Director (2012 - 2016)


Press Kit made with IMPRESS - by Ashley Gwinnell